![]() With this in mind, Richard Lemarchand (lead game designer at Naughty Dog and Co-Lead Game Designer of Uncharted 2: Among Thieves) and I are going to explore the making and playing of the game. Thus a hand of poker can be “well played” by a person, and a game can be “well played” by the development team. Thus a person who reads books a lot is “well read” and a person who plays games a lot is “well played.” On the other hand, well played as in well done. On the one hand, well played is to games as well read is to books. To clarify, we used the term well played in two senses. In Well Played 1.0, a book I edited, contributors performed in-depth close readings of video games to parse out the various meanings to be found in the experience of playing a game and how it can be well played. And players can develop a literacy of games as they learn through the playing of a variety of games. In other words, a good game can teach you how to play it through the very act of playing it. With this chapter, we’re going to unpack how the design of a game (Uncharted 2: Among Thieves) can offer players the chance to explore and learn all the possibilities within the playing experience.
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